Guildrun Wiki
2026-07-24 · Balance Patch

Guildrun Update - Demo Update 0.5.1: First Public Balance Pass

The first public balance update broadened viable strategies, reduced several punishing fights, revised relic and class-modifier values, and fixed Rush, shop, leaderboard, and result-screen issues.

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Guildrun combat affected by the Demo 0.5.1 balance update
Practical impact

What this update means

Leyline framed 0.5.1 around player frustration, broader Endless and Red Rift viability, and internal data from nearly two million completed first-week runs.

  • Old build advice that depends on exact relic, hero, or modifier numbers should be reconsidered.
  • Rush counters no longer double-count refreshed Rushes.
  • Several underused class modifiers received buffs, widening viable A/S offers.
  • Team Size quest relics cost 5 fewer Shards at the Auction House.
Demo 0.5.1.718

General changes

Small quality-of-life changes reduce repeated setup between runs.

  • The last difficulty selected in the previous run is now selected by default for the next run.
  • Leaderboard panels now show a reset timer.
  • Merged and SSS leaderboards reset with weekly updates; Red Rift remains on a longer seasonal cadence.
Demo 0.5.1.718

Bug fixes

The patch closes several progression and interface failure cases.

  • Refreshing Rush abilities no longer counts twice toward the Rush counter.
  • The shop quit-without-saving exploit was fixed.
  • The data-collection opt-out now appears correctly in settings.
  • An Emergency Rewind result-screen timing issue that could soft-lock the run was fixed.
  • Rapidly pressing Proceed in the shop no longer causes the reported exception.
  • S-rank shop and Endless event heroes should no longer receive duplicate class modifiers.
Demo 0.5.1.718

Challenge fights

The most punishing higher-difficulty outliers were reduced.

  • Rapid Growth no longer multiplies the Hydra Healing SSS Act Boss effect beyond the intended amount.
  • Pain in Act 1 was reduced from 2.75% to 2.5% Max HP damage per second.
  • Pain in Act 2 was reduced from 8% to 7% Max HP damage per second.
  • Decay in Act 2 was reduced from 17.5% to 15% decreased basic stats.
Demo 0.5.1.718

Fight events

Fight-event difficulty was brought closer to neighboring choices.

  • Single Combat was moderately reduced in both acts.
  • Endurance in Act 2 was slightly reduced.
  • Forest Golem offensive and defensive pressure in Single Combat was reduced.
Demo 0.5.1.718

Relics and items

Quest pricing and several performance outliers changed.

  • All Team Size quest relics cost 5 fewer Shards.
  • Merchant Mandate now asks for 8 rerolls instead of 9.
  • Bossy grants 40 Shards instead of 50.
  • Shield Fragmentation Engine reflects 250% instead of 200% of Shield damage taken.
  • Critical Absorption Prism steals 50 Max HP instead of 60.
  • Deceleration Aegis grants 700 Shields instead of 800.
  • Poison Ascendancy reduces affected enemy Attack and Attack Speed by 66% instead of 50%.
  • Precision Nexus heals 30 HP and grants 3 Mana on Crit.
  • Adaptive Sword gained more base Attack Speed and now resolves later than other start-of-combat effects.
Demo 0.5.1.718

Class modifiers

This pass was primarily buffs for underperforming modifier choices.

  • Assassin Poisonous Eye, Poisonous Edge, and Poisonous Burst were buffed.
  • Duelist Golden Eye and Poisonous Attacks activate more efficiently.
  • Mystic Sideline Empowerment grants more base Attack and Magic.
  • Mage Burning Absorption, Hermit, and Stalled Heat were buffed.
Demo 0.5.1.718

Heroes and specializations

Hero changes were deliberately smaller than the systemic relic pass.

  • Hoyoung's Killshot now scales its Crit gain by rank.
  • Zuri received base-stat and Max Mana adjustments.
  • Funke's The Inferno reaches its Stall breakpoint sooner.
  • Kai's The Bold grants less base Shield on cast.
  • Dragomir's The Sanguine moved Omnivamp from base value into per-rank scaling and now grants 60 Mana on a Devour kill.
  • Nyx's Ferality no longer double-counts refreshed Rush triggers.

Heroes

Yuuna
  • Mana Lock Time0.75→0.5
  • Defense37→39
Zuri
  • Max Mana110→100
  • Base Attack Damage30→33
  • Base Attack Speed0.37→0.38

Abilities

Killshot
  • Effect reworkedModifyStatAction → ModifyStatPerRankAction
  • Displayed value25→0
  • Text updatedText updated
Shuriken Shadow Strike
  • Effect reworkedModifyStatFromStatAction → ModifyStatPercentAction
Blizzard
  • Damage Scaling: Rank1 Factor1→0.75
  • Damage Scaling: Rank2 Factor1→0.75
  • Damage Scaling: Rank3 Factor1→0.75
  • Damage Scaling: Rank4 Factor1→0.75
  • Displayed value100→75
Devour
  • Stalker Gain Vamp: Base Vamp4→0
  • Stalker Gain Vamp: Vamp Per Rank4→5
Resolute Strike
  • Protector Base Shield250→100
The Spark
  • Apply Status From Owner Stat (Attack Speed): Base2→1
  • Apply Status From Owner Stat (Attack Speed): Base0→1
  • Apply Status From Owner Stat (Attack Speed): Increment30→50
  • Apply Status From Owner Stat (Attack Speed): Increment40→75
  • Apply Status From Owner Stat (Attack Speed): Increment50→100
  • Text updatedText updated
The Right Hand
  • Displayed value1→2
The Inferno
  • Displayed value25→15
  • Stall Duration20→15
The Glacier
  • Modify Stat (Defense)50→40
The Sanguine
  • Displayed value4→0
  • Displayed value4→5
  • Give Mana70→60
The Bold
  • Displayed value250→100
The Intrepid
  • Effect reworkedModifyStatFromStatAction → ModifyStatPercentAction
The Selfless
  • Generous Shield And Heal: Shield Per Rank333→250

Rank Modifiers

Poisonous Attacks
  • Apply Status From Owner Stat With Max (Attack Speed): Increment120→100
  • Text updatedText updated
Golden Eye
  • Trigger Increment10→9
Hit Hard, Hit Fast
  • Effect reworkedModifyStatFromStatAction → ModifyStatPercentAction
Sideline Empowerment
  • Displayed value25→50
  • Text updatedText updated
Poisonous Burst
  • Apply Status From Owner Stat (Crit): Increment15→10
  • Text updatedText updated
Poisonous Edge
  • Modify Stat Percent (Crit)0.5→0.66
  • Displayed value50→66
Poisonous Eye
  • Apply Status From Owner Stat (Crit): Base10→15
  • Apply Status From Owner Stat (Crit): Increment4→3
  • Displayed value25→33
Hermit
  • Modify Stat Percent (Magic)0.25→0.33
  • Displayed value25→33
Burning Absorption
  • Modify Stat From Specific Debuff In Range Of Owner: Increment8→6
Stalled Heat
  • Apply Status From Owner Stat (Magic): Multiplier0.5→0.66
  • Displayed value50→66

Relics

Deceleration Lattice
  • Modify Stat (HP Per Second)10→15
Acceleration Lattice
  • Modify Stat (HP Per Second)20→25
Precision Nexus
  • Heal40→30
  • Give Mana4→3
Deceleration Apotheosis
  • Displayed value20→15
  • Modify All Target Basic Stat Percent0.2→0.15
Deceleration Aegis
  • Apply Shield800→700
Critical Absorption Prism
  • Source Steal Flat Max HP From Target60→50
Poison Ascendancy
  • Quest reward: Modify Stat Percent (Attack Speed)0.5→0.66
  • Quest reward: Modify Stat Percent (Attack)0.5→0.66
  • Displayed value50→66
Alignment Ascendancy
  • Quest reward: Modify Stat (Attack Speed)10→15
Merchant Mandate
  • Quest: Required Progress9→8
Shield Fragmentation Engine
  • Displayed value200→250
  • Reflect Damage From Shield Removed: Percent Reflect2→2.5
Plague Transmission Engine
  • Effect Interval15→10
Pain
  • Displayed value2.75→2.5
  • Deal Damage From Effect Target Stat (Max Health): Percent Damage0.03→0.02
Pain
  • Displayed value8→7
  • Deal Damage From Effect Target Stat (Max Health): Percent Damage0.08→0.07
Decay
  • Displayed value17.5→15
  • Modify All Basic Stats Percent-0.18→-0.15
Bossy
  • Quest reward: Gain Shards50→40
Hydra's Healing
  • Effect reworkedModularEffect → PriorityModularEffect

Items

Adaptive Sword
  • Effect reworkedModularEffect → PriorityModularEffect
  • Modify Stat (Attack Speed)20→30

Enemies

Lizard
  • Attack27→28

    Stages

      Game Constants

      Shop
      • Relic shop cost: Legendary quest relics30→25